The Savecraft Export mod pushes your factory on every save -- production rates, power, science. Eleven calculators answer from the game's own data, and the factory doctor reads your actual numbers. Works with Claude and ChatGPT.


Factorio's saves aren't readable mid-session, so Savecraft ships an in-game mod: it exports structured factory state to script-output, and the local daemon pushes it on every save.
Recipes, tech routes, ratios, oil, power, blueprints, evolution, modules, quality, trains -- computed from the game's own data files, so answers match the real recipes.
Look up any item, recipe, entity, or technology by exact name. Supports reverse lookups (what uses X, what produces Y). Returns exact ingredients, products, craft time, machine category, and allowed modules. Prevents hallucination on recipe data.
Traverse technology prerequisite chains with total science pack costs. Given a target technology and completed research, compute the optimal research path and total cost by pack type.
Given a target item and production rate, compute the full dependency tree: machine counts by tier, belt lane requirements, raw material input rates. Accounts for module effects, beacon transmission (distribution_efficiency / sqrt(n)), and productivity bonuses. Pass save_id to compare against your actual factory and identify bottlenecks.
Given target fluid products and rates, compute optimal refinery and cracking plant counts for basic, advanced, or coal liquefaction processing. Returns machine counts, water and crude input rates, and surplus byproducts. Pass save_id to compare against your actual factory and identify bottlenecks.
Given power demand in MW, compute optimal generation setup for steam (boiler/engine ratios), solar (panel/accumulator ratios), or nuclear (reactor neighbor bonuses, heat exchanger and turbine counts, fuel cell consumption).
Decode a Factorio blueprint string (version byte + base64 + zlib + JSON), extract the entity list, and evaluate production ratios, belt throughput, module usage, and inserter adequacy against baked-in recipe data.
Analyze biter evolution and defense posture from save data. Returns evolution factor with source breakdown, enemy tier prediction, spawn weight distribution, and defense summary including turret counts, walls, and nearby enemy bases.
Given a machine type, recipe, and production target, recommend optimal module and beacon configuration. Compares speed, productivity, and efficiency module combinations with beacon count trade-offs.
Diagnose factory health by cross-referencing production rates with recipe, machine, and technology data. Computes deficit causes, machine gaps, cascade risks, and tech unlock impacts. Pass save_id to analyze your factory.
Compute quality tier probability distributions from module setup, including geometric re-roll chains. Calculate expected materials per legendary output and recycler loop efficiency for Space Age quality mechanics.
Compute train network throughput between stations given train composition, fuel type, distance, inserter configuration, and signal spacing. Returns round-trip time breakdown and bottleneck identification.
A checklist of maybes. It has never seen your factory.
The factory health module, run on your save's measured rates.
Diagnosis from your rates, routes from the tech tree, ratios from the recipes.
The mod exports; the daemon pushes; the calculators do recipe math.
The Savecraft Export mod from the Factorio mod portal, plus the Savecraft daemon watching script-output. One-time setup.
Every save exports production rates, power, science progress, evolution, and more -- structured, not screenshots.
"What's my bottleneck?" runs the diagnosis. Ratios, oil splits, train throughput, and quality odds come from the game's own data.
Your measured rates, the game's real recipes.
Works with Claude and ChatGPT. Install the mod and your next save gets diagnosed.