Your AI keeps making up what villagers love. Savecraft gives it the game's actual gift tables and crop math -- and parses your 1.6+ farm from the save. Works with Claude and ChatGPT.
The reference modules answer the moment you add the game. Point the Savecraft daemon at your saves and your actual farm state comes along too.
Who loves what, and what's worth planting -- answered from data, not vibes.
Look up NPC gift preferences by villager name or item name. Includes universal and personal taste data from Stardew Valley 1.6.
Look up crop growth data, profitability, fertilizer effects, and artisan goods values. Use 'crop' for a specific crop's full analysis, or 'season' for all crops ranked by gold/day.
Guitar picks aren't a Stardew item. Flowers would actively annoy him.
The gift module, quoting the game's actual taste tables.
Gifts, crops, and seasons -- grounded in the game's numbers.
Reference works instantly; the daemon adds your actual farm.
The gift and crop modules answer immediately -- no save required for reference questions.
Your 1.6 farm parses locally on save -- structured state, not screenshots, and the file never leaves your machine.
Birthday gifts, crop economics, season planning -- answered from the game's data and, when connected, your actual farm.
The game's data files, quoted rather than remembered.
Works with Claude and ChatGPT. Add Stardew Valley and the gift tables are already there.